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keWT - Render Pass Baking for Blender

ke World Texture  - "Baking" using Blenders render pass system.

  • Near instant "baking" time using a heavily customized blend-file setup used with the add-on. (Made for EEVEE, but supports Cycles too.)

  • No 2x resolution necessary (AA comp nodes)

  • Non-square resolutions supported (in power of two)

  • Height map, AO, Roughness, Metallic, Emissive outputs and more...

  • Automatic frame-padding removal

  • Automated pipeline, for file & folder naming and creation

Donation-ware: If you find use for it, consider donating!

Public forum: HERE

Read the included instructions (Readme.PDF) for step by step!

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  • Size450 KB


keWT - Render Pass Baking for Blender

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