ke World Texture - "Baking" using Blenders render pass system.
- Near instant "baking" time using a heavily customized blend-file setup used with the add-on. (Made for EEVEE, but supports Cycles too.)
- No 2x resolution necessary (AA comp nodes)
- Non-square resolutions supported (in power of two)
- Height map, AO, Roughness, Metallic, Emissive outputs and more...
- Automatic frame-padding removal
- Automated pipeline, for file & folder naming and creation
Donation-ware: If you find use for it, consider donating!
Website with updates etc: HERE
Public forum: HERE
Read the included instructions (Readme.PDF) for step by step!